iPhone app screen with a map and pins
iPhone app screen with recommended places in NYC
iPhone app screen with a shared photo and caption
iPhone app screen with recommended places in NYC
iPhone app screen with information about the business Coney Island Brewing Company

NYCgo is a mobile app to help New Yorkers and tourists get the most out of NYC.

Client: NYC Tourism

Role: UX Team Lead

Timeframe: October - November 2022

The Brief

Reimagine an existing website, It’s Time for New York, as a mobile app to promote NYC venues and businesses – especially those outside of Manhattan.

Build a community around exploration of the city.

The Outcome

Our team created a prototype for a mobile app, NYCgo, to help people discover all NYC has to offer and share their discoveries with friends and family.

With the NYCgo prototype, NYC Tourism was able to take action on design questions that had long been roadblocked.

iPhone app screen with recommended places in NYC

Unique, catered recommendations

We heard from users that the most compelling NYC activity recommendations are fresh and lesser-known, but also relevant to their personal interests.

NYCgo addresses this need by leveraging a content tagging system already in place on the NYC Tourism website. City explorers can set content preferences in their profile, and unique but catered recommendations will populate on the app's Explore tab.

iPhone app screen with a map and pins

Map-based planning

NYCgo makes it easy to visualize an itinerary of city activities.

Our user research showed that people want to map potential NYC activities alongside their existing commitments. With NYCgo, they can pin locations they know they'll be visiting, such as a friend’s address, to easily plan an itinerary that lines up with their existing commitments.

iPhone app screen with a shared photo and caption

Social sharing

NYCgo's social feed makes it easy for NYC visitors and locals to swap recommendations and share excitement for their favorite local venues.

We heard over and over in user research that people rely on social media – primarily Instagram – to plan their time in NYC. Interviewees also consistently told us that they trust word-of-mouth recommendations the most when planning things to do in the city.

The social feed also achieves an important business goal for NYC Tourism, by creating space for marketing content and advertisements from their partner businesses.

Our Process

1. Research

  • Client interview

  • Analytics review

  • User interviews

2. Defining the problem

  • Affinity map

  • Problem statements

4. Prototyping

  • Interactive Figma prototype

3. Ideation

  • Brainstorms

  • Sketching sessions

5. Testing

  • Usability tests

  • Test results summaries and analysis

We spoke with NYC visitors and locals.

We conducted 8 user interviews to understand peoples' patterns, needs, and challenges with finding things to do in New York City.

We compared interview transcripts and created an affinity map to understand our target users' common motivations, needs, and pain points.

  • 8 user interviews (5 based in NYC, 3 based outside NYC)

  • Conducted in 3 languages

  • Ages ranged from 18 to 62

Snapshot of an affinity map. Heading reads "I rely on friends and family for NYC recommendations"
Snapshot of an affinity map. Heading reads "I have things I know I want to do in NYC, and I plan around them"

Selections from our affinity map

Key insights from our user interviews

1

Our interviewees primarily trust three sources for info about things to do in NYC:

  • Word-of-mouth

  • Instagram accounts

  • NYC institutions’ websites (for example, the Met site)

I find out about things to do from my friends.

2

When planning itineraries for their time in NYC, people want to map their options alongside existing commitments.

I have things to do, people I want to see, and then I schedule around that.

3

Pain points include:

  • Digging for relevant information (hours, outdoor dining options, etc.) across multiple sources

  • Struggling to find unique recommendations that match their interests

  • Finding time to explore areas or topics they’re not already familiar with

If information is too scattered, it becomes confusing.

App Map

This early iteration of our app map helped us synthesize our research findings and begin making decisions around how best to help our users meet their goals while exploring the city.

Low-fidelity app map

Our first solutions

We agreed on our favorite ideas from our initial brainstorm and explored them more in depth in design workshops, where we collaboratively sketched, created lo-fi mockups, and debated design decisions.

App screen sketch in pen
App screen sketch in pen
Low-fidelity app screen mockup

One of our early ideas was a "spin the wheel" feature that would allow users to discover randomized NYC experiences once a day.

While we ultimately decided the wheel created an unnecessary step in the the user journey, the ideas of gamification and surprise remained in our evolved app design.

Three low-fidelity map screen mockups

We developed a customizable map of things to do in New York City. We explored iconography and whether the map should have a legend to help users interpret the map.

As a result of this process, we pared down the iconography and removed the legend from further iterations to help users understand the map at first glance.

Greyscale navigation menu. Items are "My map, Explore, Surprise me, Profile"
Yellow navigation menu. Items are "Explore, My map, Share, Profile"

We took our navigation menu through several iterations as we honed the information architecture for NYCgo, developed the iconography in our style guide, and built out our app map.

Navigation menu. Items are "Explore, My map, Share, Profile""
Navigation menu. Items are "Explore, Itinerary, Share, Profile""

Example app flow

Six app screens with arrows showing the flow from each screen to the next

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